Clive Barker's Hellraiser Revival Crafting Recipes: All 12
Find all 12 Clive Barker's Hellraiser Revival crafting recipes, ingredient costs, Zora's shop unlocks, and tips to earn Librarian and Artificer in one run.
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All 12 Crafting Recipes and Ingredient Costs
An empty magazine is a terrible discovery when a cultist is closing in. Clive Barker's Hellraiser Revival crafting recipes let you turn scavenged materials into ammunition, healing supplies, and tools that keep you moving. Collecting all 12 Clive Barker's Hellraiser Revival crafting recipes also unlocks Librarian, while making every craftable item earns Artificer.
Two recipes arrive automatically: Bandage is available from the start, and Pistol Ammo unlocks alongside the pistol. The remaining recipes come from Zora, whose inventory expands as you advance through the story.
Keep this ingredient checklist handy before spending materials:
| Craftable Item | Required Ingredients | Recipe Acquisition |
|---|---|---|
| Bandage | 3 Cloth + 1 Chemicals | Available from the start |
| Pistol Ammo | 3 Scraps + 2 Gunpowder | Automatically obtained with the pistol |
| Medkit | 2 Cloth + 4 Herbs + 1 Chemicals | First Zora shop: 200 coins |
| Lockpick | 3 Scraps + 3 Coils | First Zora shop: 120 coins |
| Basic Repair Kit | 1 Scraps + 1 Cloth + 2 Coils | First Zora shop: 120 coins |
| Advanced Repair Kit | 2 Scraps + 1 Cloth + 1 Chemicals + 2 Coils | Second Zora shop: 180 coins |
| Ammo Pack 12-Gauge | 3 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals | Second Zora shop: 220 coins |
| Ammo Pack 9mm | 2 Scraps + 3 Gunpowder + 2 Coils | Second Zora shop, after obtaining the Statue’s Hand: 140 coins |
| Bear Trap | 3 Scraps + 2 Coils | Second Zora shop, after obtaining the Statue’s Tongue: 120 coins |
| Fuel Can | 2 Scraps + 3 Chemicals | Second Zora shop, after obtaining the Statue’s Tongue: 180 coins |
| Ammo Pack .357 | 2 Scraps + 4 Gunpowder + 1 Chemicals | Third Zora shop: 180 coins |
| Ammo Pack 7.62 | 4 Scraps + 4 Gunpowder | Third Zora shop, after returning from the Labyrinth: 200 coins |
The ammunition packs correspond to the shotgun, SMG, revolver, and assault rifle, respectively. Pistol Ammo has its own separate recipe.
Use the ingredient costs to plan around your current loadout. Buying an ammunition recipe and crafting ammunition are separate decisions: the recipe costs coins, while each crafting action consumes the listed materials.
Official page: Clive Barker's Hellraiser Revival (hellraisergame.com)
Where to Unlock Recipes at Zora’s Shops
Most Clive Barker's Hellraiser Revival crafting recipes are purchases, so checking Zora’s stock matters as much as searching rooms. Several recipes appear at an existing shop after you complete an objective. Revisit her during the statue sequence instead of assuming that your initial visit revealed everything.
The story uses objective names rather than traditional chapter labels. Check the Objectives menu when you need to match your progress to the unlock schedule below.
| Story Progress | Recipes to Purchase | Individual Recipe Prices |
|---|---|---|
| “Escape Charlotte” → “Get to Safety,” first shop | Medkit, Lockpick, Basic Repair Kit | 200, 120, and 120 coins |
| Beginning “Open the Gate to Charlotte,” second shop | Advanced Repair Kit, Ammo Pack 12-Gauge | 180 and 220 coins |
| After obtaining the Statue’s Hand and exiting the mansion | Ammo Pack 9mm | 140 coins |
| After obtaining the Statue’s Tongue from the underground area | Bear Trap, Fuel Can | 120 and 180 coins |
| “Hunt Marlowe,” third shop | Ammo Pack .357 | 180 coins |
| After returning from the Labyrinth, before continuing toward Marlowe | Ammo Pack 7.62 | 200 coins |
First shop: healing, access, and maintenance
The first shop introduces three useful spending decisions. Medkits give you another craftable healing item. Lockpicks let you open basic locks. Basic Repair Kits support melee weapon maintenance.
Collect coins as you explore and sell items marked “Treasure” to fund purchases. Treasure items exist to be sold, so put them into storage when inventory space gets tight. At shops, you can sell stored Treasure without moving it back into your inventory.
Second shop: revisit after statue objectives
The second shop adds shotgun ammunition and Advanced Repair Kits immediately. The SMG ammunition recipe arrives after you collect the Statue’s Hand and leave the mansion.
Bear Trap and Fuel Can recipes appear after you retrieve the Statue’s Tongue underground. That makes the return trip to Zora an important checkpoint for your collection.
The shotgun itself is obtained earlier, beside a body after you fall into the graveyard and fix your foot. Its ammunition recipe becomes available later at the second shop.
Third shop: finish the ammunition collection
Buy the revolver ammunition recipe when you reach the third shop. Return after the Labyrinth sequence to purchase Ammo Pack 7.62.
At that point, every recipe is obtainable. Purchase any remaining recipes before pushing deeper into the final stretch, then check which items you still need to craft.
Manage Materials Before You Spend Them
Knowing Clive Barker's Hellraiser Revival crafting recipes helps you spot competing demands on your supplies. Scraps appear in every ammunition recipe, both repair kits, lockpicks, bear traps, and fuel cans. Turning them all into bullets can leave you unable to make a tool you need next.
Material pickups are randomized. Even breaking the same crate after reloading a save can produce different contents. Search thoroughly, but plan around the materials actually in your inventory.
| Material | Examples of Recipe Demands | Planning Tip |
|---|---|---|
| Scraps | Pistol Ammo requires 3; Ammo Pack 7.62 requires 4 | Check tool and repair needs before crafting ammunition |
| Cloth | Bandage requires 3; Medkit requires 2 | Compare your healing supplies before choosing a recipe |
| Chemicals | Fuel Can requires 3; Advanced Repair Kit requires 1 | Reserve Chemicals for any unfinished crafting checklist entries |
| Gunpowder | Pistol Ammo requires 2; revolver and assault rifle ammunition each require 4 | Craft ammunition for weapons you intend to carry |
| Coils | Lockpick requires 3; Bear Trap requires 2 | Balance access tools against traps and repairs |
| Herbs | Medkit requires 4 | Track Herbs alongside Cloth and Chemicals when preparing medkits |
Check the whole recipe
Four Herbs alone do not make a Medkit. You also need two Cloth and one Chemicals. Likewise, enough Gunpowder does not guarantee that you can craft ammunition: each firearm recipe has additional requirements.
Before crafting, check:
- Your current healing supplies.
- Ammunition for the firearms you are carrying.
- The condition of your melee weapons.
- Whether you need a lockpick for a nearby cabinet.
- Items still missing from your Artificer checklist.
This keeps an immediate need from consuming materials earmarked for another item.
Keep inventory space available
Inventory capacity is limited, and upgrades expand it. Storage chests let you put away unwanted items; shops always have one, and additional chests appear elsewhere.
Store firearms you are not currently using instead of carrying every weapon. Move Treasure into storage until you reach Zora. Leave room to collect supplies while exploring, especially before entering an area you cannot revisit.
Avoid crafting ammunition for a stored firearm solely because the recipe is available. Check your equipped weapons and the next encounter before committing materials.
Use Crafting to Support Your Combat Plan
Clive Barker's Hellraiser Revival crafting recipes work alongside scavenging, melee attacks, and the Genesis Configuration. Every encounter you finish without firing a gun leaves more ammunition available for the next fight.
The box’s Telekinesis power lets you launch environmental objects at enemies using Suffering. Damaging enemies restores Suffering, and executing blue-flashing enemies with the Genesis Configuration also replenishes it.
Use available environmental objects before spending ammunition when the encounter gives you room to do so. Once you have fire abilities, look for opportunities to combine them with your weapons.
Preserve ammunition with stealth
Stealth takedowns use the knife, which does not break. Other melee weapons wear down and can break during combat.
Take stealth opportunities when you can reach an enemy without being detected. Save firearm ammunition and your degradable melee weapons for encounters that force a fight.
Do not assume every section allows a quiet route. Keep usable ammunition available before advancing into unfamiliar rooms.
Repair a weapon before losing it
Repair kits let you maintain melee weapons. Check weapon condition before a demanding encounter, especially when you want to keep a particular blade or blunt weapon.
Repairs also support the Portable Guillotine achievement, which requires beheading at least three enemies with the same melee weapon. Repair a blade fully before attempting that sequence, then weaken enemies with gunfire until they flash blue and finish them with a blade strike to the head.
That sequence gives your repair materials a specific purpose. Avoid wearing down the same weapon on unrelated enemies while pursuing the achievement.
Prepare shotgun ammunition for bosses
Shotgun ammunition is useful for dealing heavy boss damage. Before committing Gunpowder to another firearm, check whether you have enough shotgun ammunition for the upcoming fight.
For Marlowe, use the revolver, SMG, or assault rifle to destroy the bodies on his back. After Hellchains exposes his real body, move close and use the shotgun.
Keep both parts of that fight in mind when crafting. Spending every material on shotgun ammunition leaves less flexibility during the opening attacks.
Complete Librarian and Artificer Before the Finale
The achievement checklist gives Clive Barker's Hellraiser Revival crafting recipes two separate completion goals. Librarian tracks recipe collection. Artificer tracks whether you have crafted every craftable item.
Buying every recipe completes only the collection requirement. Make each item as well if you want both achievements.
| Achievement | Requirement | Checklist Action |
|---|---|---|
| With My Own Two Hands | Craft an item in the Crafting menu | Make a useful item once you have its ingredients |
| Librarian | Collect every crafting recipe | Obtain the automatic recipes and purchase Zora’s recipes |
| Artificer | Craft every craftable item | Craft each of the 12 listed items |
| Handyman | Repair a melee weapon | Use a repair kit on a damaged melee weapon |
| Trapper | Damage at least 10 enemies with bear traps | Use crafted traps during encounters |
Craft unfamiliar items while you still have access to materials. Keeping an item-by-item checklist helps you avoid reaching the finale with one forgotten recipe output.
Make the fourth shop your collection checkpoint
The fourth shop is the last shop location where you have substantial time to finish purchases and preparation. All purchasable items are available there.
Check your Clive Barker's Hellraiser Revival crafting recipes collection at that visit. Buy missing recipes, craft outstanding items, and organize supplies before continuing.
The final shop appears immediately before the final boss. You can still purchase and craft there, but you have no further opportunity to gather materials before the fight. Arrive with the ingredients you need.
Keep saves before leaving areas
There is no Chapter Select, and leaving an area can prevent you from returning. Collect items at the first opportunity and use manual saves before advancing.
Keep multiple save slots as you progress. A recipe checklist and earlier saves give you a clearer recovery path if you discover an unfinished crafting goal.
FAQ
How many Clive Barker's Hellraiser Revival crafting recipes are there?
There are 12 crafting recipes: two healing items, five ammunition types, two repair kits, a Lockpick, a Bear Trap, and a Fuel Can. Bandage and Pistol Ammo unlock automatically; the remaining recipes are purchased from Zora.
Where do you get the shotgun ammunition recipe?
Purchase Ammo Pack 12-Gauge from Zora at the second shop during “Open the Gate to Charlotte.” The recipe costs 220 coins. Crafting it requires 3 Scraps, 1 Cloth, 3 Gunpowder, and 1 Chemicals.
Does buying every recipe unlock Artificer?
Artificer requires crafting every craftable item. Collecting every recipe earns Librarian. After buying the final ammunition recipe, work through the complete item checklist to finish the crafting requirement.
When should you finish buying and crafting everything?
Use the fourth shop to review your Clive Barker's Hellraiser Revival crafting recipes and make outstanding items while material collection is still possible. The final shop lets you purchase and craft immediately before the last boss, using the ingredients you already have.
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