Clive Barker's Hellraiser Revival achievements: Guide
Track Clive Barker's Hellraiser Revival achievements with a practical guide to combat challenges, crafting, collectibles, and both endings. Plan your run.
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Plan Your Achievement Hunt Before Entering the Labyrinth
Surviving Pinhead’s bargain is only part of the job. Clive Barker's Hellraiser Revival achievements also reward precise combat, thorough exploration, and choices that matter to completion. Planning your Clive Barker's Hellraiser Revival achievements run helps you keep track of unusual requirements while following Aidan’s attempt to rescue Sunny.
The Steam achievement listing contains 69 entries. These cover story milestones, Genesis Configuration powers, weapon challenges, shopping, crafting, artifacts, and two ending decisions.
This guide includes story spoilers, including character encounters and ending requirements. Its checklist follows the Steam listing; an identical PlayStation trophy list or Xbox achievement list is not established here.
A good approach is to separate ordinary actions from challenges with strict conditions. Buying an item is straightforward to track. Escaping an area without being spotted requires a different kind of attention.
| Achievement area | Listed requirements include | Suggested preparation |
|---|---|---|
| Story milestones | Finish the prologue, reach the Field of Souls, complete the Ritual of Rebirth | Check unlocked entries as the story develops |
| Combat | Specific weapons, scoped kills, headshots, and multiple enemies hit together | Keep a checklist of methods still needed |
| Powers | Telekinesis, Pyrokinesis, and Hellchains objectives | Review the matching challenges when each power becomes available |
| Exploration and crafting | Recipes, craftable items, locks, and pillar artifacts | Record discoveries and completed actions |
| Endings | Accept or reject the Cenobites’ offer | Track the two outcomes separately |
Several early objectives involve entering and escaping the Labyrinth, using the Genesis Configuration, escaping confinement, and collecting coins. These give you useful checklist anchors, but their descriptions do not establish that every story achievement is unavoidable.
There is also an objective for completing three Labyrinth puzzles. Keep that separate from simply escaping the Labyrinth: the listing treats them as different accomplishments.
Neither a verified completion time nor a minimum playthrough count is available. Chapter select, replay access, and achievement progress across runs are also unconfirmed. Plan around the requirements you can see without assuming a particular cleanup method.
Official source: Clive Barker's Hellraiser Revival (hellraisergame.com)
Combat and Genesis Configuration Challenges
The combat portion of Clive Barker's Hellraiser Revival achievements asks you to use a broad range of tools. A knife kill, firearm kill, and stealth takedown each have their own entry, while other objectives demand a specific setup.
Image: Steam / Saber Interactive
Begin by noting which basic methods you have completed. Then pay closer attention to conditions such as distance, weapon durability, armor preservation, and multiple enemies defeated in one attack.
| Challenge | Required result | Practical tip |
|---|---|---|
| Telekinetic throw | Defeat at least three enemies with one throw | Look for a group before attempting the attack |
| Long-distance headshot | Kill an enemy with a headshot from at least 30 meters away | Avoid treating an ordinary ranged headshot as sufficient |
| Multiple kills with one shot | Defeat at least two enemies with a single shot | Look for an opportunity to line up targets |
| Armored enemy | Kill a fully armored enemy without destroying any armor pieces | Watch armor damage while attempting the challenge |
| Revolver scope | Kill at least six enemies while looking through its scope | Remember that the scope condition is part of the requirement |
| Repeated beheading | Behead at least three enemies using the same melee weapon | Track the individual weapon used |
| Bear traps | Damage at least 10 enemies with traps | Record trap damage separately from kills |
| Hellchains | Rip apart 69 enemies with the power | Track this specific action rather than general power use |
The armored-enemy objective does not identify a guaranteed weapon or power solution. Treat any proposed technique as something to evaluate against the armor condition, rather than a proven shortcut.
Weapon durability also matters to the checklist. Separate entries ask you to break a melee weapon during combat, repair one, and reinforce one. A good approach is to check which action you still need before making equipment changes.
Other individual challenges include killing an enemy with a stone and banishing three Unworthy in succession. The latter wording does not explain what interrupts the sequence, so avoid inventing a timer or assuming unrelated combat actions are harmless.
Track Each Power’s Requirements
Unlocking Telekinesis, Pyrokinesis, and Hellchains each has an achievement. Their associated combat objectives are separate.
The fire-related entries include setting Charlotte ablaze and burning at least 10 enemies to death. Simply dealing fire damage does not match the wording of the burning-kill requirement.
The listing records a 6.04% unlock rate for the three-enemy telekinetic throw and 0.63% for ripping apart 69 enemies with Hellchains. Those figures describe recorded unlocks. They do not establish how difficult either challenge is or how long it takes.
For Clive Barker's Hellraiser Revival achievements, the useful distinction is between an action you perform once and a count you need to monitor over time.
Coins, Weapons, and Crafting Completion
Economy objectives reward both spending and selling. Keeping those totals separate makes the requirements easier to follow: earning coins through sales is a different task from collecting coins elsewhere.
Image: Steam / Saber Interactive
Clive Barker's Hellraiser Revival achievements also include several equipment milestones. You need to acquire every firearm, fill every firearm equipment slot, upgrade a firearm, and fully upgrade one.
| System | Listed target | What to track |
|---|---|---|
| Vendor interaction | Make a purchase from the mysterious vendor | Whether a purchase has been completed |
| Shop spending | Reach the 666+ and 1337+ coin spending requirements | Spending progress toward both entries |
| Sales | Earn at least 999 coins by selling items | Coins earned specifically through sales |
| Firearm equipment | Place a firearm in every firearm equipment slot | Coverage of all available firearm slots |
| Firearm collection | Acquire every firearm | Which firearms you have obtained |
| Upgrades | Upgrade a firearm and fully upgrade a firearm | Initial upgrades and full completion separately |
| Recipes | Collect every crafting recipe | Recipes found |
| Crafting | Craft an item and craft every available item | Individual item types already crafted |
A sensible shopping approach is to consider outstanding equipment objectives alongside spending goals. The achievement descriptions do not list prices or identify an optimal purchasing order, so there is no supported exact shopping route.
Likewise, avoid assuming that the two spending thresholds require separate piles of coins or that their counters persist across playthroughs. Check the achievement interface for any progress information it provides.
Crafting deserves its own checklist. Collecting every recipe and crafting every craftable item are distinct requirements; finding a recipe alone does not satisfy the crafting objective.
A simple personal record can include:
- Each recipe discovered.
- Each item type crafted.
- Firearms acquired and equipped.
- Weapon upgrades completed.
- Sales income and shop spending.
The listing does not provide a complete recipe inventory, firearm locations, or ingredient requirements. Keeping a record helps you organize discoveries without relying on an invented item list.
In the snapshot, crafting every craftable item had a 0.42% unlock rate, compared with 1.46% for collecting every recipe. That difference reinforces why both entries belong on your checklist, without proving that one is harder than the other.
Exploration, Stealth, and Unusual Objectives
Some Clive Barker's Hellraiser Revival achievements depend on restraint. The graveyard challenge requires you to escape without throwing anything or being seen, so an otherwise successful escape may leave that objective incomplete.
Image: Steam / Saber Interactive
A good approach is to review restrictive requirements before attempting the relevant encounter. For the graveyard, avoid throws and focus on observing enemy movement. This follows the stated conditions without assuming a particular route or detection system.
| Exploration or stealth objective | Requirement to preserve |
|---|---|
| Graveyard escape | Finish without being seen and without throwing anything |
| Cultist stealth kills | Stealth-kill 10 cultists without alerting anyone |
| Sister of Mercy encounter | Sneak past her |
| Docks shooting range | Shoot every bottle |
| Keypad locks | Open five numpad locks |
| Pain pillar artifacts | Find and activate every pain pillar artifact |
| Suffering pillar artifacts | Find and activate every suffering pillar artifact |
| Labyrinth artifact | Activate a Labyrinth pillar artifact |
The cultist objective uses “without alerting anyone,” but its description does not clarify reset behavior or whether progress survives a failed attempt. Watch for an unlock or any available tracker rather than assuming that kills from unrelated encounters will combine.
Sneaking past Sister of Mercy and defeating her are separate listed objectives. Record both, while recognizing that the available descriptions do not explain how to complete both within a particular run.
Artifact completion also has two distinct categories: pain pillars and suffering pillars. Finding an artifact is only part of the requirement; activation matters too. Keep those categories separate in your notes.
At the docks shooting range, the target is every bottle. The listing gives no bottle count or layout, so a specific numbered route would be unreliable. Visually checking for remaining targets is a reasonable approach.
Remember the Small, Unusual Actions
Several achievements involve specific health, lockpicking, or death conditions:
- Restore your health to full.
- Open a basic lock using a lockpick.
- Break a lockpick.
- Die to Leviathan’s gaze.
- Die from electric shock.
The two death objectives had very different recorded unlock rates: 0.42% for Leviathan’s gaze and 12.08% for electric shock. Neither percentage tells you where to trigger the death or how much progress could be lost.
Because death and recovery rules are not established here, consider your current progress before deliberately pursuing either condition.
Story Milestones, Endings, and Your Final Checklist
The story-related Clive Barker's Hellraiser Revival achievements span escapes, confrontations, and major developments in Aidan’s journey. They also distinguish repeated encounters rather than treating each character as a single checkbox.
| Story category | Listed milestones |
|---|---|
| Early progression | Complete the prologue, escape confinement, enter the club’s VIP lounge |
| Chatterer encounters | Escape from the Chatterer on three separately listed occasions |
| Charlotte encounters | Escape from Charlotte and defeat Charlotte |
| Bruno encounters | Defeat Bruno and defeat him again |
| Labyrinth developments | Talk to a Cenobite, reach the Field of Souls, resurrect Sunny |
| Later objectives | Begin the hunt for the hearts, defeat Sister of Mercy, defeat Marlowe |
| Ritual milestone | Complete the Ritual of Rebirth |
| Ending decisions | Finish by accepting the Cenobites’ offer and finish by denying it |
The ending requirements point to two different decisions. Seeing one outcome does not satisfy the description of the other.
However, the listing does not establish whether you can revisit the choice, reload an earlier point, or use chapter select. There is no supported basis for promising that both endings can be collected through a quick reload.
Before considering your checklist finished, review condition-specific entries alongside broad collection goals. An acquired firearm may still need to occupy an equipment slot, and an unlocked power may still have an unfinished combat challenge.
Pay particular attention to three areas: complete collections, actions with strict conditions, and the opposing ending choice. These are useful checkpoints because their descriptions require more than simply reaching another story scene.
FAQ
How many Clive Barker's Hellraiser Revival achievements are listed?
The Steam achievement listing contains 69 entries. This guide uses that list and does not establish an identical count for PlayStation trophies or Xbox achievements.
Can you unlock every achievement in one playthrough?
That is unconfirmed. There are separate achievements for accepting and denying the Cenobites’ offer, but replay, chapter-select, and save-reload behavior are not established.
Are there difficulty-related achievements?
None of the 69 listed descriptions specifies a difficulty setting. That does not establish how difficulty affects challenge conditions or other gameplay systems.
Which achievements have the lowest recorded unlock rates?
At 0.42%, the snapshot’s lowest rates include crafting every craftable item, activating every suffering pillar artifact, and dying to Leviathan’s gaze. These figures describe recorded unlocks; they do not establish difficulty rankings.
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Clive Barker's Hellraiser Revival boss fights: Mercy GuideClive Barker's Hellraiser Revival boss fights: Beat the Sister of Mercy with fire, revolver headshots, and Genesis Configuration powers. Conserve ammo.Join the community
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