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Clive Barker's Hellraiser Revival achievements: Guide

Track Clive Barker's Hellraiser Revival achievements with a practical guide to combat challenges, crafting, collectibles, and both endings. Plan your run.

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Clive Barker's Hellraiser Revival achievements: Guide

Plan Your Achievement Hunt Before Entering the Labyrinth

Surviving Pinhead’s bargain is only part of the job. Clive Barker's Hellraiser Revival achievements also reward precise combat, thorough exploration, and choices that matter to completion. Planning your Clive Barker's Hellraiser Revival achievements run helps you keep track of unusual requirements while following Aidan’s attempt to rescue Sunny.

The Steam achievement listing contains 69 entries. These cover story milestones, Genesis Configuration powers, weapon challenges, shopping, crafting, artifacts, and two ending decisions.

This guide includes story spoilers, including character encounters and ending requirements. Its checklist follows the Steam listing; an identical PlayStation trophy list or Xbox achievement list is not established here.

A good approach is to separate ordinary actions from challenges with strict conditions. Buying an item is straightforward to track. Escaping an area without being spotted requires a different kind of attention.

Achievement areaListed requirements includeSuggested preparation
Story milestonesFinish the prologue, reach the Field of Souls, complete the Ritual of RebirthCheck unlocked entries as the story develops
CombatSpecific weapons, scoped kills, headshots, and multiple enemies hit togetherKeep a checklist of methods still needed
PowersTelekinesis, Pyrokinesis, and Hellchains objectivesReview the matching challenges when each power becomes available
Exploration and craftingRecipes, craftable items, locks, and pillar artifactsRecord discoveries and completed actions
EndingsAccept or reject the Cenobites’ offerTrack the two outcomes separately

Several early objectives involve entering and escaping the Labyrinth, using the Genesis Configuration, escaping confinement, and collecting coins. These give you useful checklist anchors, but their descriptions do not establish that every story achievement is unavoidable.

There is also an objective for completing three Labyrinth puzzles. Keep that separate from simply escaping the Labyrinth: the listing treats them as different accomplishments.

Neither a verified completion time nor a minimum playthrough count is available. Chapter select, replay access, and achievement progress across runs are also unconfirmed. Plan around the requirements you can see without assuming a particular cleanup method.

Official source: Clive Barker's Hellraiser Revival (hellraisergame.com)

Combat and Genesis Configuration Challenges

The combat portion of Clive Barker's Hellraiser Revival achievements asks you to use a broad range of tools. A knife kill, firearm kill, and stealth takedown each have their own entry, while other objectives demand a specific setup.

Clive Barker's Hellraiser Revival — Combat and Genesis Configuration ChallengesImage: Steam / Saber Interactive

Begin by noting which basic methods you have completed. Then pay closer attention to conditions such as distance, weapon durability, armor preservation, and multiple enemies defeated in one attack.

ChallengeRequired resultPractical tip
Telekinetic throwDefeat at least three enemies with one throwLook for a group before attempting the attack
Long-distance headshotKill an enemy with a headshot from at least 30 meters awayAvoid treating an ordinary ranged headshot as sufficient
Multiple kills with one shotDefeat at least two enemies with a single shotLook for an opportunity to line up targets
Armored enemyKill a fully armored enemy without destroying any armor piecesWatch armor damage while attempting the challenge
Revolver scopeKill at least six enemies while looking through its scopeRemember that the scope condition is part of the requirement
Repeated beheadingBehead at least three enemies using the same melee weaponTrack the individual weapon used
Bear trapsDamage at least 10 enemies with trapsRecord trap damage separately from kills
HellchainsRip apart 69 enemies with the powerTrack this specific action rather than general power use

The armored-enemy objective does not identify a guaranteed weapon or power solution. Treat any proposed technique as something to evaluate against the armor condition, rather than a proven shortcut.

Weapon durability also matters to the checklist. Separate entries ask you to break a melee weapon during combat, repair one, and reinforce one. A good approach is to check which action you still need before making equipment changes.

Other individual challenges include killing an enemy with a stone and banishing three Unworthy in succession. The latter wording does not explain what interrupts the sequence, so avoid inventing a timer or assuming unrelated combat actions are harmless.

Track Each Power’s Requirements

Unlocking Telekinesis, Pyrokinesis, and Hellchains each has an achievement. Their associated combat objectives are separate.

The fire-related entries include setting Charlotte ablaze and burning at least 10 enemies to death. Simply dealing fire damage does not match the wording of the burning-kill requirement.

The listing records a 6.04% unlock rate for the three-enemy telekinetic throw and 0.63% for ripping apart 69 enemies with Hellchains. Those figures describe recorded unlocks. They do not establish how difficult either challenge is or how long it takes.

For Clive Barker's Hellraiser Revival achievements, the useful distinction is between an action you perform once and a count you need to monitor over time.

Coins, Weapons, and Crafting Completion

Economy objectives reward both spending and selling. Keeping those totals separate makes the requirements easier to follow: earning coins through sales is a different task from collecting coins elsewhere.

Clive Barker's Hellraiser Revival — Coins, Weapons, and Crafting CompletionImage: Steam / Saber Interactive

Clive Barker's Hellraiser Revival achievements also include several equipment milestones. You need to acquire every firearm, fill every firearm equipment slot, upgrade a firearm, and fully upgrade one.

SystemListed targetWhat to track
Vendor interactionMake a purchase from the mysterious vendorWhether a purchase has been completed
Shop spendingReach the 666+ and 1337+ coin spending requirementsSpending progress toward both entries
SalesEarn at least 999 coins by selling itemsCoins earned specifically through sales
Firearm equipmentPlace a firearm in every firearm equipment slotCoverage of all available firearm slots
Firearm collectionAcquire every firearmWhich firearms you have obtained
UpgradesUpgrade a firearm and fully upgrade a firearmInitial upgrades and full completion separately
RecipesCollect every crafting recipeRecipes found
CraftingCraft an item and craft every available itemIndividual item types already crafted

A sensible shopping approach is to consider outstanding equipment objectives alongside spending goals. The achievement descriptions do not list prices or identify an optimal purchasing order, so there is no supported exact shopping route.

Likewise, avoid assuming that the two spending thresholds require separate piles of coins or that their counters persist across playthroughs. Check the achievement interface for any progress information it provides.

Crafting deserves its own checklist. Collecting every recipe and crafting every craftable item are distinct requirements; finding a recipe alone does not satisfy the crafting objective.

A simple personal record can include:

  • Each recipe discovered.
  • Each item type crafted.
  • Firearms acquired and equipped.
  • Weapon upgrades completed.
  • Sales income and shop spending.

The listing does not provide a complete recipe inventory, firearm locations, or ingredient requirements. Keeping a record helps you organize discoveries without relying on an invented item list.

In the snapshot, crafting every craftable item had a 0.42% unlock rate, compared with 1.46% for collecting every recipe. That difference reinforces why both entries belong on your checklist, without proving that one is harder than the other.

Exploration, Stealth, and Unusual Objectives

Some Clive Barker's Hellraiser Revival achievements depend on restraint. The graveyard challenge requires you to escape without throwing anything or being seen, so an otherwise successful escape may leave that objective incomplete.

Clive Barker's Hellraiser Revival — Exploration, Stealth, and Unusual ObjectivesImage: Steam / Saber Interactive

A good approach is to review restrictive requirements before attempting the relevant encounter. For the graveyard, avoid throws and focus on observing enemy movement. This follows the stated conditions without assuming a particular route or detection system.

Exploration or stealth objectiveRequirement to preserve
Graveyard escapeFinish without being seen and without throwing anything
Cultist stealth killsStealth-kill 10 cultists without alerting anyone
Sister of Mercy encounterSneak past her
Docks shooting rangeShoot every bottle
Keypad locksOpen five numpad locks
Pain pillar artifactsFind and activate every pain pillar artifact
Suffering pillar artifactsFind and activate every suffering pillar artifact
Labyrinth artifactActivate a Labyrinth pillar artifact

The cultist objective uses “without alerting anyone,” but its description does not clarify reset behavior or whether progress survives a failed attempt. Watch for an unlock or any available tracker rather than assuming that kills from unrelated encounters will combine.

Sneaking past Sister of Mercy and defeating her are separate listed objectives. Record both, while recognizing that the available descriptions do not explain how to complete both within a particular run.

Artifact completion also has two distinct categories: pain pillars and suffering pillars. Finding an artifact is only part of the requirement; activation matters too. Keep those categories separate in your notes.

At the docks shooting range, the target is every bottle. The listing gives no bottle count or layout, so a specific numbered route would be unreliable. Visually checking for remaining targets is a reasonable approach.

Remember the Small, Unusual Actions

Several achievements involve specific health, lockpicking, or death conditions:

  • Restore your health to full.
  • Open a basic lock using a lockpick.
  • Break a lockpick.
  • Die to Leviathan’s gaze.
  • Die from electric shock.

The two death objectives had very different recorded unlock rates: 0.42% for Leviathan’s gaze and 12.08% for electric shock. Neither percentage tells you where to trigger the death or how much progress could be lost.

Because death and recovery rules are not established here, consider your current progress before deliberately pursuing either condition.

Story Milestones, Endings, and Your Final Checklist

The story-related Clive Barker's Hellraiser Revival achievements span escapes, confrontations, and major developments in Aidan’s journey. They also distinguish repeated encounters rather than treating each character as a single checkbox.

Story categoryListed milestones
Early progressionComplete the prologue, escape confinement, enter the club’s VIP lounge
Chatterer encountersEscape from the Chatterer on three separately listed occasions
Charlotte encountersEscape from Charlotte and defeat Charlotte
Bruno encountersDefeat Bruno and defeat him again
Labyrinth developmentsTalk to a Cenobite, reach the Field of Souls, resurrect Sunny
Later objectivesBegin the hunt for the hearts, defeat Sister of Mercy, defeat Marlowe
Ritual milestoneComplete the Ritual of Rebirth
Ending decisionsFinish by accepting the Cenobites’ offer and finish by denying it

The ending requirements point to two different decisions. Seeing one outcome does not satisfy the description of the other.

However, the listing does not establish whether you can revisit the choice, reload an earlier point, or use chapter select. There is no supported basis for promising that both endings can be collected through a quick reload.

Before considering your checklist finished, review condition-specific entries alongside broad collection goals. An acquired firearm may still need to occupy an equipment slot, and an unlocked power may still have an unfinished combat challenge.

Pay particular attention to three areas: complete collections, actions with strict conditions, and the opposing ending choice. These are useful checkpoints because their descriptions require more than simply reaching another story scene.

FAQ

How many Clive Barker's Hellraiser Revival achievements are listed?

The Steam achievement listing contains 69 entries. This guide uses that list and does not establish an identical count for PlayStation trophies or Xbox achievements.

Can you unlock every achievement in one playthrough?

That is unconfirmed. There are separate achievements for accepting and denying the Cenobites’ offer, but replay, chapter-select, and save-reload behavior are not established.

None of the 69 listed descriptions specifies a difficulty setting. That does not establish how difficulty affects challenge conditions or other gameplay systems.

Which achievements have the lowest recorded unlock rates?

At 0.42%, the snapshot’s lowest rates include crafting every craftable item, activating every suffering pillar artifact, and dying to Leviathan’s gaze. These figures describe recorded unlocks; they do not establish difficulty rankings.

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Clive Barker's Hellraiser Revival boss fights: Mercy GuideClive Barker's Hellraiser Revival boss fights: Beat the Sister of Mercy with fire, revolver headshots, and Genesis Configuration powers. Conserve ammo.

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