Clive Barker's Hellraiser Revival codes: Keypad Guide
Clive Barker's Hellraiser Revival codes unlock safes, lockers, and cupboards. Find nine combinations, loot details, and tips for the Codebreaker trophy.
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Clive Barker's Hellraiser Revival Codes at a Glance
A locked cabinet can put desperately needed ammunition just out of reach. Clive Barker's Hellraiser Revival codes help you access weapon upgrades, healing supplies, and crafting materials while Aidan fights through the game's horror story. Keep these Clive Barker's Hellraiser Revival codes handy to spend less time puzzling over keypads and more time preparing for the next encounter.
The table below gives you nine documented four-digit combinations, arranged in the reported order of encounter. Match the location before entering a code: several locks belong to cupboards or lockers, while others protect a safe or a room.
| Locked location | Four-digit code | Landmark |
|---|---|---|
| Red Hallway cupboard | 0199 | Hallway containing the Leviathan statuette |
| Medical room locker | 9891 | Medical room with a bloody bathtub |
| Graveyard house safe | 9606 | Sean's kitchen, beneath the vinyl print |
| Bruno's music room cupboard | 1966 | Upstairs music room in Bruno's house |
| Snake room cupboard | 1952 | Snake room inside the club |
| Private rooms bathroom cupboard | 1923 | Bathroom reached after the private rooms door puzzle |
| Factory blue door | 1362 | Through a wall opening outside the factory |
| Laundry room locker | 8571 | Laundry room east of the room south of the library |
| Break room locker | 2342 | Break room containing a ladder and TV screen |
Keep the leading zero in 0199. It is a four-digit combination, so the Red Hallway entry includes all four numbers.
Opening five keypad locks earns the Codebreaker trophy. You do not need every combination listed here to meet that stated requirement.
There is a coverage limitation worth keeping in mind: the published walkthrough describes ten locks, but provides only nine combinations. This guide covers those nine without adding an unsupported tenth entry. The loot quantities below are reported for Normal difficulty.
Official source: Clive Barker's Hellraiser Revival (hellraisergame.com)
Early Locks: Red Hallway, Medical Room, and Houses
The early cupboards, locker, and safe offer a mix of crafting supplies, ammunition, and a pistol upgrade. A good approach is to check each listed landmark as you reach it, particularly when your supplies are running low.
Image: Steam / Saber Interactive
These Clive Barker's Hellraiser Revival codes are useful to keep together because the locations span several different environments. The room description matters more than the container type alone.
| Location | Code | Reported contents on Normal |
|---|---|---|
| Red Hallway cupboard | 0199 | 1 Gunpowder, 1 Coil, 1 Bandage |
| Medical room locker | 9891 | 1 Gunpowder, 27 Coins, 1 Sawblade |
| Graveyard house safe | 9606 | Pistol: Oversized Magazine Release upgrade, 3 Pistol Ammo |
| Bruno's music room cupboard | 1966 | 2 Pistol Ammo, 2 Gunpowder, 1 Chemicals |
Red Hallway cupboard: 0199
During Escape the cult, look for the red hallway containing the Leviathan statuette. The cupboard in this area uses 0199.
Its contents include a Bandage alongside Gunpowder and a Coil. If you are looking for healing supplies rather than ammunition, this is a listed lock with a specific healing item inside.
The statuette is the identifying landmark. Use it to distinguish this cupboard from other containers instead of assuming that every red-colored area has the same combination.
Medical room locker: 9891
The medical room locker appears shortly after obtaining the knife. Look for the room with the bloody bathtub, then use 9891 on its keypad lock.
Despite the medical setting, the reported contents are Gunpowder, Coins, and a Sawblade. Do not count on this locker for a Bandage; the Red Hallway cupboard is the early entry with that item explicitly listed.
That distinction can help you decide which location matches your immediate needs without guessing from the room's name.
Graveyard house safe: 9606
Inside Sean's house in the graveyard, locate the kitchen safe under the vinyl print. Its combination is 9606.
The safe contains the Pistol: Oversized Magazine Release upgrade and three rounds of Pistol Ammo. A good approach is to include this safe in your exploration checklist if you want to collect the listed pistol upgrade.
The upgrade's name is documented, but its numerical effects are not. There is no supported reload-speed percentage or other performance figure to attach to it here.
Bruno's music room cupboard: 1966
Head to the upstairs music room in Bruno's house for the cupboard using 1966.
Its reported loot combines Pistol Ammo with Gunpowder and Chemicals. This makes it a relevant stop when you are looking for those supplies, although the code itself does not explain any crafting recipes.
Keep the two house locations separate: Sean's kitchen safe uses 9606, while Bruno's upstairs cupboard uses 1966.
Club Locks: Snake Room and Private Rooms Bathroom
The club locations contain ammunition and named upgrades for different weapons. The bathroom cupboard also includes a Machete, giving you a reason to check it beyond its ammo supply.
Image: Steam / Saber Interactive
For this part of the Clive Barker's Hellraiser Revival codes guide, pay attention to the bathroom's access directions. Its cupboard is reached after a separate door puzzle.
| Location | Code | Reported contents on Normal |
|---|---|---|
| Snake room cupboard | 1952 | 12 Revolver Ammo, SMG: Laser Pointer upgrade |
| Private rooms bathroom cupboard | 1923 | 7 SMG Ammo, Revolver: Hollow Point Rounds upgrade, 1 Machete, 1 Gunpowder |
Snake room cupboard: 1952
Find the Snake room in the club and enter 1952 at the cupboard's lock.
Inside are 12 Revolver Ammo and the SMG: Laser Pointer upgrade. Remember that the ammunition and upgrade belong to different weapon categories. Someone looking only for revolver supplies could otherwise overlook the SMG item.
The upgrade name does not establish a damage bonus, accuracy percentage, or attachment requirement. Treat it as a named collectible upgrade rather than assuming specific statistics.
Private rooms bathroom cupboard: 1923
After solving the private rooms door puzzle, take the door on your right to reach the bathroom. The cupboard combination is 1923.
Its contents are 7 SMG Ammo, the Revolver: Hollow Point Rounds upgrade, a Machete, and Gunpowder.
The cupboard keypad and the private rooms entrance puzzle are separate obstacles. 1923 applies to the bathroom cupboard; it is not a solution to the earlier door puzzle.
A good approach is to note the bathroom cupboard before moving on from this area, especially if you are collecting the named weapon upgrades. The directions depend on reaching the space beyond the private rooms puzzle, so use that completed puzzle as your route landmark.
Factory, Laundry Room, and Break Room Codes
The remaining listed combinations cover a factory door and two lockers. Their landmarks are more specific than a room color or container type, so follow the location descriptions closely.
Image: Steam / Saber Interactive
These Clive Barker's Hellraiser Revival codes include a factory supply cache and an ammunition-filled break room locker. The laundry locker has a documented combination, but no documented contents.
| Location | Code | How to locate it | Reported contents on Normal |
|---|---|---|---|
| Factory blue door | 1362 | During “Use the elevator,” through the wall opening outside the factory, straight ahead of the heart inset key gate | 1 Bear Trap, 52 Coins, 1 Labyrinth Remnant, 6 Assault Rifle Ammo, Assault Rifle: Heavy Lower Handguard upgrade |
| Laundry room locker | 8571 | Enter the room south of the library, then take its east door | Contents unspecified |
| Break room locker | 2342 | Follow Marlowe's destruction trail to the room with a ladder and TV screen | 21 Assault Rifle Ammo, 28 SMG Ammo, Revolver Ammo; revolver quantity unclear |
Factory blue door: 1362
During the “Use the elevator” objective, look outside the factory for a hole in the wall. The location is straight ahead of the gate requiring the heart inset key. Through that opening, the blue door uses 1362.
The gate identifies the area; 1362 is the blue door's keypad combination.
The listed contents include a Bear Trap, Coins, a Labyrinth Remnant, Assault Rifle Ammo, and the Assault Rifle: Heavy Lower Handguard upgrade. If you are collecting rifle upgrades, a good approach is to add this door to your checklist rather than focusing only on its ammunition.
Laundry room locker: 8571
From the library area, enter the room to the south, then take the east door into the laundry room. Use 8571 on the locker.
The lock's contents are unspecified. You can use the combination to open it, but there is no supported loot list to promise beforehand.
It still provides another documented keypad location to keep in mind while working toward Codebreaker.
Break room locker: 2342
Follow Marlowe's path of destruction until you reach the break room containing a ladder and TV screen. The locker uses 2342.
The ammunition listing includes 21 Assault Rifle Ammo and 28 SMG Ammo. Revolver Ammo is also listed, but the quantity is ambiguous: separate entries give six and twelve rounds without explaining the duplication.
Rather than promising a combined total, plan around the clearly listed rifle and SMG quantities and check the revolver pickup in your game.
Using the Codes and Working Toward Codebreaker
Clive Barker's Hellraiser Revival codes are four-digit solutions for environmental locks. The game also centers on the Genesis Configuration, the mysterious puzzle box Aidan uses while trying to rescue Sunny from the Labyrinth. Keep those box puzzles separate from this keypad checklist.
When using the combinations:
- Match the landmark. Sean's kitchen, Bruno's music room, and the club bathroom each have different codes.
- Enter all four digits. The Red Hallway combination begins with zero.
- Check the listed reward. A locker in a medical room does not necessarily contain healing supplies.
- Keep a personal checklist. Mark containers you actually open, rather than codes you merely discover.
- Treat quantities as Normal-difficulty details. The listed amounts are not established for every difficulty setting.
For Codebreaker, the stated target is five opened keypad locks. The first five entries in the encounter list are the Red Hallway cupboard, Medical room locker, Graveyard house safe, Bruno's cupboard, and Snake room cupboard.
A good approach is to use those as an initial checklist. If you miss one, the remaining documented locations give you other locks to look for; no supported backtracking instructions are available here.
FAQ
What are the Clive Barker's Hellraiser Revival codes?
The nine documented combinations are 0199, 9891, 9606, 1966, 1952, 1923, 1362, 8571, and 2342. Each belongs to a specific cupboard, locker, safe, or door. Use the location table to match them.
How do you unlock the Codebreaker trophy?
Open five keypad locks. The stated requirement concerns opening locks, so keep track of containers you have actually unlocked.
What is the Red Hallway cupboard code?
Enter 0199, including the leading zero. Look for the red hallway with the Leviathan statuette during Escape the cult. Its reported Normal-difficulty contents are Gunpowder, a Coil, and a Bandage.
Are these codes for free rewards or puzzle locks?
These combinations open in-game keypad locks protecting supplies and equipment. They are environmental puzzle solutions. This guide does not list promotional redemption codes or cheat commands.
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