Clive Barker's Hellraiser Revival guide: Survive Hell
Use this Clive Barker's Hellraiser Revival guide to solve puzzles, conserve ammo, defeat bosses, and avoid missable trophies. Prepare for the Labyrinth.
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Before You Open the Box: Essential Survival Tips
Opening the box is easy; surviving what follows takes planning. This Clive Barker's Hellraiser Revival guide helps you conserve supplies and avoid leaving important upgrades behind. With no chapter select, a missed item can become a problem long after you leave its location.
Keep this Clive Barker's Hellraiser Revival guide handy for puzzle solutions, boss tactics, and trophy planning. The sections below include story and ending spoilers.
You play as Aidan, whose attempt to rescue Sunny from the Labyrinth draws him into Pinhead’s ritual. Survival depends on combining ordinary weapons with the Genesis Configuration, while recognizing which encounters demand escape.
Build your approach around these habits:
- Check the Objectives menu. Its headings identify your current story position; the game does not use traditional numbered chapters.
- Search before advancing. Progression can close access to earlier areas.
- Collect coins and Treasure. Coins cannot be farmed, and you cannot afford every shop item.
- Use storage regularly. Inventory starts small, and Treasure can be sold directly from storage at shops.
- Save before specific challenges. Manual saves provide useful recovery points for stealth sections and resource-intensive encounters.
Notes and documents add lore but are not required for trophies. If you are managing limited space or time, distinguish optional reading from weapons, recipes, and permanent upgrades.
Official source: Clive Barker's Hellraiser Revival (hellraisergame.com)
Escape the Cult and Solve Important Locks
The opening escape teaches several rules that remain useful throughout this Clive Barker's Hellraiser Revival guide: inspect objects closely, watch patrols, and look for clues outside the immediate puzzle.
Image: YouTube / DanQ8000
To escape the restraint chair, remove the nail from your hand, then the hook, and use the hook to break the stitches holding you.
Later, crouch around Bruno’s room and wait for an opening near the restrained woman. Take the keycard beside her table, then use it at the exit door. A good approach is to watch Bruno’s movement before committing to the pickup.
How to Survive Chatterer Chases
For the encounters covered in this Clive Barker's Hellraiser Revival guide, Chatterer encounters are escape sequences. Keep moving and choose routes where he is absent, including turning away when he appears ahead.
Later chases add Genesis Configuration puzzles. You may need to shift blocks while being pursued, so look for movable objects when an apparent dead end interrupts your route.
The original Cenobites cannot be killed or defeated. Pinhead, Chatterer, Fallen, and Butterball have different roles, but treating them as conventional combat targets wastes attention you need for survival.
Keypad Codes to Keep Nearby
| Lock location | Code | Clue or qualification |
|---|---|---|
| Art hallway after sneaking past Bruno | 9901 | Painting plaques show 99 and 01; 0199 is also listed as an alternative |
| Cabinet after the bookshelves area | 9891 | Numbers on the body in the nearby bathtub |
| Cemetery house safe | 9606 | Dates on a note and photograph |
| Mansion upstairs cabinet | 1966 | Great Fire of London date plus 300 years |
| Snake Key room cabinet | 1952 | Photograph clue |
| Room immediately right after the Embossed Block door | 1923 | Picture in the next room |
| Dead end south of the fourth shop | 1362 | Statue numbers encountered later |
| Cabinet near the televisions and moving trap | 8571 | Numbers from two televisions |
| Cabinet near the late-game ladder | 2342 | Numbers on walls facing away from the cabinet |
For the early Leviathan puzzle, collect the Leviathan Tip in the security office. Place it on the diamond statue in the previously visited hallway, then rotate its sections until the pattern connects. Take the S&M Duckie and use it at the locked door near the security office.
Manage the Genesis Configuration, Crafting, and Weapons
The resource advice in this Clive Barker's Hellraiser Revival guide centers on one practical loop: conserve ammunition, damage vulnerable enemies, and use the box when its execution prompt becomes available.
Image: YouTube / GENuINE993
Unworthy can flash blue after taking enough damage. At that point, you can finish them with the Genesis Configuration. Damaging enemies and performing these executions replenish Suffering, represented by the blue bar.
Telekinesis becomes available after the sewer section. It lets you lift environmental objects and throw them at enemies when you have sufficient Suffering.
Hellchains unlock later, after another Chatterer chase. The ability can tear apart multiple enemies, making crowded encounters useful opportunities for its associated trophy.
Crafting Recipes Worth Planning Around
| Craftable item | Required materials | Recipe availability |
|---|---|---|
| Bandage | 3 Cloth + 1 Chemicals | Available from the start |
| Pistol Ammo | 3 Scraps + 2 Gunpowder | Obtained with the pistol |
| Medkit | 2 Cloth + 4 Herbs + 1 Chemicals | First shop, 200 coins |
| Lockpick | 3 Scraps + 3 Coils | First shop, 120 coins |
| Basic Repair Kit | 1 Scraps + 1 Cloth + 2 Coils | First shop, 120 coins |
| Shotgun Ammo | 3 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals | Second shop, 220 coins |
| Assault Rifle Ammo | 4 Scraps + 4 Gunpowder | Third shop after returning from the Labyrinth, 200 coins |
Material drops are randomized, so a route cannot guarantee exactly when you will have enough supplies. Craft according to your inventory rather than expecting a particular crate to contain a specific ingredient.
The knife used for stealth kills does not break, while ordinary melee weapons do. A good approach is to use stealth when enemies are unaware and preserve ammunition for forced fights.
For trophy planning, reserve 450 coins for the Assault Rifle and 180 coins for AP Rounds when that upgrade becomes available. This combination supports the two-enemies-with-one-shot challenge.
At the fourth shop, check your recipe collection and unfinished crafting tasks. The final shop offers another purchasing opportunity, but there are no further ordinary encounters or material-gathering opportunities before the final boss.
Restore the Statue Gates and Defeat the Bosses
The Charlotte gate sequence combines exploration, combat, and object inspection. This portion of the Clive Barker's Hellraiser Revival guide follows the three missing statue parts.
Image: Steam / Saber Interactive
| Missing part | What you need to do | Main obstacle |
|---|---|---|
| Statue’s Hand | Enter the mansion with Bolt Cutters; collect the Marlowe and Bruno figurines | Bruno fight and mansion lockdown |
| Statue’s Head | Take it from the cabin armchair | Survive the enemy assault, then collect the Crank Handle |
| Statue’s Tongue | Collect three Puzzle Blocks and open the well | Rotate the well puzzle to match its nearby drawing |
Mansion and Well Puzzle Solutions
In the mansion, take the Winding Handle from the upstairs gramophone. Use it on the dining-room gramophone to obtain the Bruno Figurine.
The Marlowe Figurine is inside the upstairs safe with the rotating disc puzzle. Align the gold sections in the center and connect the surrounding slots. The safe also contains the SMG and an inventory upgrade.
Place both figurines on the central pedestal to collect the Statue’s Hand and Resurrection Key. After clearing the lockdown enemies, use the key to enter the sacrifice room.
Match the statues to the painting: spear upright, human face, and scales horizontal. Collect the Bedroom Key beyond the painting, then inspect the bedroom book for the Security Card needed to leave.
For the well, collect Puzzle Blocks from the playground carousel, the boat, and the body in the pagoda. Place the three collected blocks into the lock and rotate its sections to match the drawing beside it.
After obtaining the Statue’s Tongue underground, connect matching symbols at the electrical panel to open the route onward.
Boss Fight Tactics
| Boss | Attack opportunity | Action to watch for |
|---|---|---|
| Bruno | A good approach is to use environmental objects and shotgun fire | During the second fight, he retreats through a hole in the wall after losing half his health |
| Charlotte | Use firearms, nearby flames, and environmental hazards | Evade her approach and handle intervening enemy waves |
| Sister of Mercy | Use ranged attacks while she flies | Dodge thrown knives; interrupt her red-room approach, then use prompted Hellchains |
| Marlowe | Shoot the attached smaller bodies, then expose him with Hellchains | Attack his revealed body with the shotgun and repeat through the next phase |
Before Charlotte’s encounter, search the arena for ammunition. During the fight, police-car trunks contain gas canisters, and suspended torches can create fire hazards.
For Sister of Mercy, stop shooting when dodging her knives requires your attention. Her red-room phases lead to opportunities to knock her down and use Hellchains.
After Marlowe loses half his health, the fight moves to another part of the arena. Repeat the smaller-body attacks and Hellchains opening, then use the Genesis Configuration when the final interaction becomes available.
Collect sellable boss items before leaving, including Bruno’s Scalpel, Charlotte’s Crown, and the Sister of Mercy’s Whip.
Protect Your Trophy Run and Unlock Both Endings
Completion planning deserves its own place in this Clive Barker's Hellraiser Revival guide because missed opportunities can require replaying substantial portions of the story.
Collect five Pain Pillars for health increases and five Suffering Pillars for additional Suffering capacity. Several sit off the main route, including one behind you before the blue-flame archway and another reached by rotating Labyrinth sections.
For the final Suffering Pillar, moving the central flame opens access to the side area. After collecting the upgrade, return the flame to restore the exit path.
Missable Challenges and Recovery Tips
| Trophy or achievement | Requirement | Practical preparation |
|---|---|---|
| A Quiet Place | Escape the graveyard unseen without throwing objects | Save at the church; avoid picking up bottles or stones |
| Portable Guillotine | Behead three enemies with the same melee weapon | Repair a blade, weaken enemies until blue, then strike their heads |
| Red Dead Damnation | Shoot all nine dockside bottles | Bring at least nine bullets and attempt it before pulling the boat |
| Trickshot | Kill at least two enemies with one shot | Equip Assault Rifle AP Rounds and align weak enemies |
| In the Land of the Pig, the Butcher is King | Kill 69 enemies with Hellchains | Use crowded encounters; repeated autosave attempts are described as counting |
| Librarian and Artificer | Collect every recipe and craft every craftable item | Review unfinished purchases and crafting before the final stretch |
In the graveyard, the crossed-out eye icon indicates concealment in bushes. Stay crouched and watch Charlotte’s patrol; some hiding positions may still expose you when she passes nearby.
Launch-Version Issues and the Final Choice
The October 8 walkthrough identifies both shop transaction trophies as glitched. It also notes inaccurate maps in later areas and a possible shop-door issue after Bruno takes the box. These are launch-version observations; do not assume spending extra coins will resolve them.
At the ending choice, follow the Cenobites through the wall to accept their offer, or remain in the apartment until the opening closes to refuse.
After returning to the main menu, reload the final autosave and choose the other outcome to unlock the second ending trophy without replaying the campaign.
FAQ
What should I prioritize in a Clive Barker's Hellraiser Revival guide?
Prioritize permanent upgrades, crafting recipes, manual saves, and missable challenges. Check the Objectives menu to match your current mission, and search before leaving an area.
Can you kill Pinhead or Chatterer?
No. The original Cenobites cannot be killed or defeated. Chatterer encounters require escape, while other Cenobite interactions follow different narrative or gameplay rules.
Does Hellraiser: Revival have chapter select?
No. Once progression closes an area, you cannot return through chapter select. Collect important items when they become available and save before challenges you may need to retry.
Can you unlock both endings in one playthrough?
Yes. Complete one ending, reload the final autosave from the main menu, and make the opposite choice. Following the Cenobites accepts their offer; staying until the wall closes rejects it.
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Clive Barker's Hellraiser Revival how long to beat: HoursClive Barker's Hellraiser Revival how long to beat: plan for a 15-hour story, a run near 20 hours, or 30–35 hours for full completion. See what adds time.Join the community
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